Sequence Parkour

Game Development / C# / Unity3D
January 2022
Sequence was my attempt at a Mobile Parkour Game, with an emphasis on speed the goal was to reach the Exit in the shortest time possible, using wallrides, sliding on the floor, a grappling gun or anything at your disposal. It was made in Unity3D and the code was written in C#. The project was cancelled early in it's development, as a very similar title with a huge fan-base was about to launch.
Game Development / C# / Unity3D
January 2022

Sequence Parkour

Mirza Mustafa Baig

CS Undergrad / 3D Artist

Bhopal India

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